CameraComponent Camera { get; set; }

robot_2Generated
code_blocksInput

Description

The Camera property of the Scene class provides access to the CameraComponent associated with the scene. This component is responsible for handling camera-related functionalities such as view and projection matrices, rendering settings, and other camera-specific operations within the scene.

Usage

To access the camera component of a scene, you can use the Camera property. This allows you to manipulate camera settings or retrieve information about the current camera state.

Example

// Example of accessing the Camera property in a Scene
Scene currentScene = new Scene();
CameraComponent camera = currentScene.Camera;

// Example of modifying camera properties
camera.FieldOfView = 90.0f;
camera.Position = new Vector3(0, 0, 10);
camera.LookAt(Vector3.Zero);