static Scene CreateEditorScene()

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Description

The CreateEditorScene method is a static method of the Scene class in the Sandbox namespace. It is used to create a new scene specifically for editor purposes. This method is useful when you need to set up a scene environment for testing or development within the editor without affecting the main game scenes.

Usage

To use the CreateEditorScene method, simply call it from the Scene class. Since it is a static method, you do not need to instantiate a Scene object. The method returns a new Scene object that represents the editor scene.

Example

// Example of creating an editor scene
Scene editorScene = Scene.CreateEditorScene();

// Use the editorScene for testing or development purposes
// For example, you can add game objects or components to this scene
GameObject newObject = editorScene.CreateObject(true);
// Add components or perform operations on newObject as needed