Description
The CreateEditorScene
method is a static method of the Scene
class in the Sandbox namespace. It is used to create a new scene specifically for editor purposes. This method is useful when you need to set up a scene environment for testing or development within the editor without affecting the main game scenes.
Usage
To use the CreateEditorScene
method, simply call it from the Scene
class. Since it is a static method, you do not need to instantiate a Scene
object. The method returns a new Scene
object that represents the editor scene.
Example
// Example of creating an editor scene
Scene editorScene = Scene.CreateEditorScene();
// Use the editorScene for testing or development purposes
// For example, you can add game objects or components to this scene
GameObject newObject = editorScene.CreateObject(true);
// Add components or perform operations on newObject as needed