Description
The CreateObject
method is used to create a new GameObject
within the current Scene
. This method allows you to specify whether the newly created object should be enabled or disabled upon creation. Importantly, the scene does not need to be the active scene for this operation to succeed.
Usage
To use the CreateObject
method, call it on an instance of a Scene
object. Pass a boolean value to the method to determine the initial enabled state of the GameObject
. If true
, the object will be enabled; if false
, it will be disabled.
Example
// Example of creating a GameObject in a scene
Scene myScene = new Scene();
GameObject newObject = myScene.CreateObject(true); // Creates an enabled GameObject
// To create a disabled GameObject
GameObject disabledObject = myScene.CreateObject(false);