GameObjectDirectory Directory { get; set; }

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Description

The Directory property of the Scene class provides access to the GameObjectDirectory associated with the scene. This directory contains all the game objects that are part of the scene, allowing for efficient management and retrieval of these objects.

Usage

Use the Directory property to access the GameObjectDirectory of a scene. This can be useful for iterating over all game objects in the scene or for performing operations on specific game objects.

Example

// Accessing the GameObjectDirectory of a scene
Scene currentScene = ...; // Assume this is your current scene
GameObjectDirectory directory = currentScene.Directory;

// Example: Iterate over all game objects in the directory
foreach (GameObject gameObject in directory)
{
    // Perform operations on each game object
    // For example, print the name of each game object
    string name = gameObject.Name;
    // Do something with the name
}