Description
The Editor
property provides access to the scene's editor session from within the game. This property will return null
if there is no active editor session associated with the scene. It is useful for interacting with the scene editor programmatically, allowing developers to manipulate the scene during development.
Usage
To use the Editor
property, ensure that your code is running in an environment where an editor session is active. You can check if the property is null
to determine if an editor session is available. This property is typically used in development and debugging scenarios where you need to interact with the scene editor directly from the game code.
Example
// Example of accessing the Editor property
Scene currentScene = ...; // Assume this is your current scene
if (currentScene.Editor != null)
{
// Interact with the editor session
var editorSession = currentScene.Editor;
// Perform operations with editorSession
}
else
{
// Handle the case where there is no active editor session
// Perhaps log a message or take alternative actions
}