The FindInPhysics
method in the Scene
class is used to find game objects within a specified spherical area using physics. This method is useful for detecting objects that are within a certain radius from a given point in the scene.
The FindInPhysics
method in the Scene
class is used to find game objects within a specified spherical area using physics. This method is useful for detecting objects that are within a certain radius from a given point in the scene.
To use the FindInPhysics
method, you need to provide a Sphere
object as a parameter. This Sphere
defines the center and radius of the area you want to search for game objects.
The method returns an IEnumerable<GameObject>
, which is a collection of GameObject
instances that are found within the specified sphere.
// Create a sphere with a center at (0, 0, 0) and a radius of 5 units Sphere searchSphere = new Sphere(Vector3.Zero, 5.0f); // Get the current scene Scene currentScene = Scene.Current; // Find all game objects within the sphere IEnumerable<GameObject> foundObjects = currentScene.FindInPhysics(searchSphere); // Iterate through the found objects foreach (GameObject obj in foundObjects) { // Perform operations with each found object obj.DoSomething(); }