Description
The FixedUpdateFrequency
property of the Scene
class represents the frequency at which fixed updates occur within the scene. This property is of type System.Single
, indicating it holds a floating-point value. However, it is marked as obsolete and has been moved to Sandbox.ProjectSettings.PhysicsSettings
. This means that while the property still exists for backward compatibility, it is recommended to use the new location for setting or getting the fixed update frequency.
Usage
To access or modify the fixed update frequency, you should now refer to the Sandbox.ProjectSettings.PhysicsSettings
instead of using this property directly. This change is part of an effort to centralize physics-related settings within the project settings for better organization and management.
Example
// Accessing the fixed update frequency (obsolete)
float frequency = scene.FixedUpdateFrequency;
// Recommended approach
float newFrequency = Sandbox.ProjectSettings.PhysicsSettings.FixedUpdateFrequency;