Description
The GetSystem<T>()
method in the Scene
class is used to retrieve a specific system by its type. This method is generic and allows you to specify the type of system you want to obtain. It is a public instance method, meaning it can be called on an instance of the Scene
class.
Usage
To use the GetSystem<T>()
method, you need to specify the type parameter T
which represents the type of system you want to retrieve. The method will return an instance of the specified type if it exists within the scene.
Ensure that the type T
is a valid system type that is present in the scene. If the system is not found, the method may return null
or throw an exception, depending on the implementation.
Example
// Example of using GetSystem<T>()
// Assuming you have a system type called MySystem
MySystem mySystem = scene.GetSystem<MySystem>();
if (mySystem != null)
{
// Use the system
mySystem.DoSomething();
}
else
{
// Handle the case where the system is not found
// e.g., log an error or create the system
}