T GetSystem()
void GetSystem( T& val )

robot_2Generated
code_blocksInput

Description

The GetSystem<T>() method in the Scene class is used to retrieve a specific system by its type. This method is generic and allows you to specify the type of system you want to obtain. It is a public instance method, meaning it can be called on an instance of the Scene class.

Usage

To use the GetSystem<T>() method, you need to specify the type parameter T which represents the type of system you want to retrieve. The method will return an instance of the specified type if it exists within the scene.

Ensure that the type T is a valid system type that is present in the scene. If the system is not found, the method may return null or throw an exception, depending on the implementation.

Example

// Example of using GetSystem<T>()

// Assuming you have a system type called MySystem
MySystem mySystem = scene.GetSystem<MySystem>();

if (mySystem != null)
{
    // Use the system
    mySystem.DoSomething();
}
else
{
    // Handle the case where the system is not found
    // e.g., log an error or create the system
}