Description
The IsEditor
property of the Scene
class indicates whether the current scene is being run in an editor environment. This property is useful for distinguishing between runtime and editor-specific logic, allowing developers to conditionally execute code based on the environment.
Usage
Use the IsEditor
property to check if the scene is currently in an editor environment. This can be particularly useful for debugging or when you want to execute certain code only when the scene is being edited, not during normal gameplay.
Example
// Example of using the IsEditor property
if (scene.IsEditor)
{
// Execute editor-specific logic
Debug.Log("This code is running in the editor.");
}
else
{
// Execute runtime-specific logic
Debug.Log("This code is running during gameplay.");
}