bool IsFixedUpdate { get; set; }

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Description

The IsFixedUpdate property of the Scene class indicates whether the current update cycle is a fixed update. Fixed updates are typically used for physics calculations and are called at a consistent rate, independent of the frame rate.

Usage

Use the IsFixedUpdate property to determine if the current update cycle is a fixed update. This can be useful for executing logic that should only occur during fixed updates, such as physics-related calculations.

Example

// Example of using IsFixedUpdate property
public void Update()
{
    if (Scene.IsFixedUpdate)
    {
        // Perform physics calculations or other fixed update logic
    }
    else
    {
        // Perform regular update logic
    }
}