Description
The Load
method in the Scene
class is responsible for loading a scene from a specified GameResource
. This method is virtual, allowing derived classes to override its behavior if necessary. It returns a boolean value indicating whether the scene was successfully loaded.
Usage
To use the Load
method, you need to have a GameResource
that represents the scene you want to load. Call the method on an instance of the Scene
class, passing the GameResource
as a parameter. The method will return true
if the scene is loaded successfully, otherwise false
.
Example
// Example of using the Load method
Scene myScene = new Scene();
GameResource myResource = new GameResource("path/to/resource");
bool isLoaded = myScene.Load(myResource);
if (isLoaded)
{
// Scene loaded successfully
}
else
{
// Handle loading failure
}