void ProcessDeletes()

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Description

The ProcessDeletes method is responsible for deleting any GameObjects that are queued for deletion within the Scene. This method ensures that all pending deletions are processed, maintaining the integrity and performance of the scene by removing unnecessary objects.

Usage

Call ProcessDeletes when you need to ensure that all queued deletions of GameObjects in the scene are executed. This is typically done during the update cycle of the scene to keep the scene clean and efficient.

Example

// Example of using ProcessDeletes in a scene update cycle
public void UpdateScene()
{
    // Other update logic...
    
    // Process any pending deletions
    ProcessDeletes();
}