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Description

The Push method in the Scene class is used to set the current scene as the active scene within a specific scope. This method is useful when you need to temporarily switch the active scene for operations that require it to be active, and then automatically revert back to the previous active scene when the scope ends.

Usage

To use the Push method, simply call it on an instance of the Scene class. The method returns an IDisposable object, which ensures that the scene is reverted back to its previous state when the object is disposed. This is typically done using a using statement to automatically handle the disposal.

Example

// Example of using the Push method
Scene myScene = new Scene();

// Push the scene as the active scene
using (myScene.Push())
{
    // Perform operations that require this scene to be active
    // ...
}
// The scene is automatically reverted back to the previous active scene here