Description
The SceneWorld
property of the Scene
class provides access to the SceneWorld
instance associated with the current scene. This property is essential for managing and interacting with the world state within a scene, including entities, components, and other world-related data.
Usage
To access the SceneWorld
property, you need to have an instance of the Scene
class. Once you have the instance, you can directly access the SceneWorld
property to interact with the world state of the scene.
Example
// Assuming 'scene' is an instance of Sandbox.Scene
SceneWorld world = scene.SceneWorld;
// Use 'world' to interact with the scene's world state
// For example, you might want to add or remove entities, or query the world state