The Trace
property of the Scene
class provides access to the SceneTrace
object associated with the current scene. This object is used to perform various tracing operations within the scene, such as raycasting or collision detection.
The Trace
property of the Scene
class provides access to the SceneTrace
object associated with the current scene. This object is used to perform various tracing operations within the scene, such as raycasting or collision detection.
To use the Trace
property, you can access it directly from an instance of the Scene
class. This property is not static, so it requires an instance of Scene
to be accessed.
// Example of accessing the Trace property Scene currentScene = new Scene(); SceneTrace trace = currentScene.Trace; // Use the trace object to perform operations // Example: trace a ray in the scene var result = trace.Ray(new Ray(origin, direction)); if (result.Hit) { // Handle hit }