Description
The CreateContextMenu
method is a static extension method for the Scene
class, provided by the SceneExtensions
class. It is used to create a context menu within the editor environment for a given scene. This method is particularly useful for developers who want to add custom context menus to their scenes in the editor, allowing for enhanced interactivity and functionality.
Usage
To use the CreateContextMenu
method, you need to have a reference to a Scene
object and a parent Widget
from the editor where the menu will be attached. This method will return an Editor.Menu
object that represents the context menu created.
Here is how you can use the method:
- Ensure you have a valid
Scene
object that you want to create a context menu for.
- Identify the parent
Widget
where the context menu should be attached.
- Call the
CreateContextMenu
method with the scene and parent widget as parameters.
Example
// Assuming 'scene' is a valid Scene object and 'parentWidget' is a valid Editor.Widget
Editor.Menu contextMenu = SceneExtensions.CreateContextMenu(scene, parentWidget);
// You can now add items to the context menu
contextMenu.AddItem("Delete", () => { /* Action to delete something */ });
contextMenu.AddItem("Duplicate", () => { /* Action to duplicate something */ });
// Display the context menu
contextMenu.Show();