The DisableEditorRigidBodies
method is a static extension method for the Scene
class. It is used to disable all editor-specific rigid bodies within a given scene. This can be useful when you want to prevent physics interactions or calculations from affecting the scene during editing or when you want to optimize performance by temporarily disabling physics simulations.
To use the DisableEditorRigidBodies
method, you need to have a reference to a Scene
object. You can then call this method to disable all editor-specific rigid bodies within that scene.
Example usage:
Scene myScene = SceneManager.GetActiveScene();
SceneExtensions.DisableEditorRigidBodies(myScene);
This will disable all editor-specific rigid bodies in the active scene, ensuring that they do not participate in any physics calculations or interactions.