Description
The EnableEditorPhysics
method is a static extension method for the Scene
class, provided by the SceneExtensions
class. This method allows you to enable or disable physics simulation within the editor for a specific scene. This can be useful for testing and debugging purposes when you want to see how physics interactions would occur in a live environment without running the full game.
Usage
To use the EnableEditorPhysics
method, you need to have a reference to a Scene
object. You can then call this method to toggle the physics simulation state in the editor.
Parameters:
scene
: The Scene
object for which you want to enable or disable physics simulation.
enabled
: A Boolean
value indicating whether to enable (true
) or disable (false
) the physics simulation.
Example
// Example usage of EnableEditorPhysics
Scene currentScene = SceneManager.GetActiveScene();
// Enable physics simulation in the editor
SceneExtensions.EnableEditorPhysics(currentScene, true);
// Disable physics simulation in the editor
SceneExtensions.EnableEditorPhysics(currentScene, false);