static void EnableEditorPhysics( Scene scene, bool enabled )

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Description

The EnableEditorPhysics method is a static extension method for the Scene class, provided by the SceneExtensions class. This method allows you to enable or disable physics simulation within the editor for a specific scene. This can be useful for testing and debugging purposes when you want to see how physics interactions would occur in a live environment without running the full game.

Usage

To use the EnableEditorPhysics method, you need to have a reference to a Scene object. You can then call this method to toggle the physics simulation state in the editor.

Parameters:

  • scene: The Scene object for which you want to enable or disable physics simulation.
  • enabled: A Boolean value indicating whether to enable (true) or disable (false) the physics simulation.

Example

// Example usage of EnableEditorPhysics
Scene currentScene = SceneManager.GetActiveScene();

// Enable physics simulation in the editor
SceneExtensions.EnableEditorPhysics(currentScene, true);

// Disable physics simulation in the editor
SceneExtensions.EnableEditorPhysics(currentScene, false);