Transform Listener { get; set; }

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Description

The Listener property of the Sound class represents the global audio listener's transform in the game world. This static property is used to determine the position and orientation of the audio listener, which affects how 3D sounds are perceived by the player. The listener's position and orientation are crucial for spatial audio calculations, allowing sounds to be heard from the correct direction and distance.

Usage

To use the Listener property, you can directly access it as it is a static property of the Sound class. You can set the listener's position and orientation by assigning a Transform object to it. This is typically done in the game's update loop to ensure the listener's position matches the player's camera or character.

Example

// Example of setting the audio listener's position and orientation

// Assuming 'playerCamera' is a Transform representing the player's camera
Sound.Listener = playerCamera;