Description
The Listener
property of the Sound
class represents the global audio listener's transform in the game world. This static property is used to determine the position and orientation of the audio listener, which affects how 3D sounds are perceived by the player. The listener's position and orientation are crucial for spatial audio calculations, allowing sounds to be heard from the correct direction and distance.
Usage
To use the Listener
property, you can directly access it as it is a static property of the Sound
class. You can set the listener's position and orientation by assigning a Transform
object to it. This is typically done in the game's update loop to ensure the listener's position matches the player's camera or character.
Example
// Example of setting the audio listener's position and orientation
// Assuming 'playerCamera' is a Transform representing the player's camera
Sound.Listener = playerCamera;