Description
The AirAbsorption
property of the SoundHandle
class determines whether the sound should be absorbed by air, affecting how it sounds over distance. When enabled, the sound will have a more realistic attenuation, simulating the natural absorption of sound waves by the air, which can make distant sounds appear softer or more muffled.
Usage
To use the AirAbsorption
property, simply set it to true
or false
depending on whether you want the sound to be affected by air absorption:
SoundHandle sound = new SoundHandle();
sound.AirAbsorption = true; // Enable air absorption
Setting this property to true
is useful for creating a more immersive audio experience, especially in large open environments where sound should naturally diminish over distance.
Example
// Example of enabling air absorption for a sound
SoundHandle sound = new SoundHandle();
sound.AirAbsorption = true;
// Check if air absorption is enabled
if (sound.AirAbsorption)
{
// Perform actions knowing air absorption is active
// For example, adjust other sound properties accordingly
}