The Amplitude
property of the SoundHandle
class provides a measure of the audio loudness. It is a floating-point value that represents the current amplitude of the sound, which can be used to determine how loud the sound is at any given moment.
The Amplitude
property of the SoundHandle
class provides a measure of the audio loudness. It is a floating-point value that represents the current amplitude of the sound, which can be used to determine how loud the sound is at any given moment.
To access the Amplitude
property, you need to have an instance of the SoundHandle
class. This property is read-only and provides real-time data about the sound's loudness.
// Assuming you have a SoundHandle instance named soundHandle float currentAmplitude = soundHandle.Amplitude; // Use the amplitude value for visualizations or other logic if (currentAmplitude > 0.5f) { // Perform some action based on the loudness }