The Falloff
property of the SoundHandle
class represents the falloff curve for the sound. This curve determines how the sound's volume decreases over distance, allowing for more realistic audio attenuation in a 3D environment.
The Falloff
property of the SoundHandle
class represents the falloff curve for the sound. This curve determines how the sound's volume decreases over distance, allowing for more realistic audio attenuation in a 3D environment.
To use the Falloff
property, you can get or set the Curve
that defines how the sound's volume decreases with distance. This is useful for customizing how sound behaves in your game environment, ensuring that it fades out naturally as the listener moves away from the source.
// Example of setting a custom falloff curve for a sound SoundHandle soundHandle = new SoundHandle(); Curve customFalloffCurve = new Curve(); // Configure the custom curve as needed soundHandle.Falloff = customFalloffCurve;