Curve Falloff { get; set; }

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Description

The Falloff property of the SoundHandle class represents the falloff curve for the sound. This curve determines how the sound's volume decreases over distance, allowing for more realistic audio attenuation in a 3D environment.

Usage

To use the Falloff property, you can get or set the Curve that defines how the sound's volume decreases with distance. This is useful for customizing how sound behaves in your game environment, ensuring that it fades out naturally as the listener moves away from the source.

Example

// Example of setting a custom falloff curve for a sound
SoundHandle soundHandle = new SoundHandle();
Curve customFalloffCurve = new Curve();
// Configure the custom curve as needed
soundHandle.Falloff = customFalloffCurve;