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Description

The LipSync property provides access to the lipsync processing capabilities of a SoundHandle. This allows for the synchronization of audio with visual lip movements, enhancing the realism of character animations or other visual elements that require accurate audio-visual synchronization.

Usage

To use the LipSync property, you need to have a SoundHandle instance. Once you have the instance, you can access the LipSync property to manage or query the lipsync processing.

Example

// Assuming you have a SoundHandle instance named soundHandle
var lipSync = soundHandle.LipSync;

// Use lipSync to manage lipsync processing
// For example, you might want to adjust settings or query its state