Description
The LipSync
property provides access to the lipsync processing capabilities of a SoundHandle
. This allows for the synchronization of audio with visual lip movements, enhancing the realism of character animations or other visual elements that require accurate audio-visual synchronization.
Usage
To use the LipSync
property, you need to have a SoundHandle
instance. Once you have the instance, you can access the LipSync
property to manage or query the lipsync processing.
Example
// Assuming you have a SoundHandle instance named soundHandle
var lipSync = soundHandle.LipSync;
// Use lipSync to manage lipsync processing
// For example, you might want to adjust settings or query its state