The Position
property of the SoundHandle
class represents the 3D position of the sound in the game world. This property is of type Vector3
, which typically includes the X, Y, and Z coordinates.
The Position
property of the SoundHandle
class represents the 3D position of the sound in the game world. This property is of type Vector3
, which typically includes the X, Y, and Z coordinates.
Use the Position
property to get or set the location of the sound in the game world. This can be useful for dynamically moving sounds to follow game objects or to create spatial audio effects.
// Example of setting the position of a sound SoundHandle sound = new SoundHandle(); sound.Position = new Vector3(10.0f, 5.0f, 3.0f); // Set the sound's position to (10, 5, 3) // Example of getting the position of a sound Vector3 currentPosition = sound.Position; // Use currentPosition for further logic or calculations