float SpacialBlend { get; set; }

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Description

The SpacialBlend property of the SoundHandle class determines how 3D the sound should be. A value of 0 indicates that the sound is not spatialized and will be perceived as a 2D sound, while a value of 1 means the sound is fully spatialized, providing a 3D audio experience.

Usage

Use the SpacialBlend property to adjust the spatial characteristics of a sound. This can be useful for creating immersive audio experiences where the position and direction of sound sources are important. The property accepts a float value between 0 and 1, inclusive.

To set the SpacialBlend property, simply assign a value within the specified range:

SoundHandle soundHandle = new SoundHandle();
soundHandle.SpacialBlend = 0.5f; // Set the sound to be partially spatialized

Example

// Example of setting the SpacialBlend property
SoundHandle soundHandle = new SoundHandle();

// Set the sound to be fully 3D
soundHandle.SpacialBlend = 1.0f;

// Set the sound to be 2D
soundHandle.SpacialBlend = 0.0f;

// Set the sound to be partially 3D
soundHandle.SpacialBlend = 0.5f;