Description
The Transmission
property of the SoundHandle
class determines whether the sound should transmit through obstacles such as walls and doors. When set to true
, the sound will be able to pass through these barriers, allowing it to be heard on the other side. This can be useful for creating more realistic audio environments where sound can travel through different mediums.
Usage
To use the Transmission
property, simply set it to true
or false
depending on whether you want the sound to transmit through obstacles:
SoundHandle soundHandle = new SoundHandle();
// Enable sound transmission through walls
soundHandle.Transmission = true;
By default, this property may be set to false
, meaning the sound will not transmit through obstacles unless explicitly enabled.
Example
// Example of enabling sound transmission through walls
SoundHandle soundHandle = new SoundHandle();
// Set the sound to transmit through walls and doors
soundHandle.Transmission = true;
// Check if the sound is set to transmit
if (soundHandle.Transmission)
{
// Perform actions knowing the sound will transmit through obstacles
// For example, adjust other sound properties or log the state
}