int ClipMapLodExtentTexels { get; set; }

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Description

The ClipMapLodExtentTexels property of the Terrain class specifies the extent of the Level of Detail (LOD) in texels for the clipmap. This property is used to define the resolution of the terrain's clipmap at different LOD levels, which can affect the visual quality and performance of terrain rendering.

Usage

To use the ClipMapLodExtentTexels property, you can get or set its value to adjust the LOD extent in texels for the terrain's clipmap. This can be useful for optimizing the terrain rendering based on the desired level of detail and performance requirements.

Example

// Example of setting the ClipMapLodExtentTexels property
Terrain terrain = new Terrain();
terrain.ClipMapLodExtentTexels = 256; // Set the LOD extent to 256 texels

// Example of getting the ClipMapLodExtentTexels property
int lodExtentTexels = terrain.ClipMapLodExtentTexels;
System.Console.WriteLine($"LOD Extent Texels: {lodExtentTexels}");