int ClipMapLodLevels { get; set; }

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Description

The ClipMapLodLevels property of the Terrain class specifies the number of levels of detail (LOD) for the clipmap used in rendering the terrain. This property is integral to managing the visual fidelity and performance of terrain rendering by adjusting the detail level based on the viewer's distance.

Usage

Use the ClipMapLodLevels property to control how many levels of detail are used in the clipmap for terrain rendering. Increasing the number of LOD levels can improve visual quality at the cost of performance, while decreasing it can enhance performance at the cost of visual detail.

Example

// Example of setting the ClipMapLodLevels property
Terrain terrain = new Terrain();
terrain.ClipMapLodLevels = 5; // Sets the number of LOD levels to 5

// Accessing the ClipMapLodLevels property
int lodLevels = terrain.ClipMapLodLevels;
// Output: 5