The ControlMap
property of the Terrain
class represents a texture used to control various aspects of the terrain's appearance and behavior. This texture is typically used to define how different materials are blended across the terrain surface, allowing for complex and detailed terrain rendering.
To use the ControlMap
property, you can get or set the texture that defines the control map for the terrain. This property is useful when you need to dynamically change the appearance of the terrain by modifying how materials are applied.
Example usage:
Terrain terrain = new Terrain();
Texture controlTexture = new Texture("path/to/texture");
terrain.ControlMap = controlTexture;
In this example, a new Texture
is created and assigned to the ControlMap
property of a Terrain
instance, thereby updating the control map used for rendering the terrain.