Texture ControlMap { get; set; }

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Description

The ControlMap property of the Terrain class represents a texture used to control various aspects of the terrain's appearance and behavior. This texture is typically used to define how different materials are blended across the terrain surface, allowing for complex and detailed terrain rendering.

Usage

To use the ControlMap property, you can get or set the texture that defines the control map for the terrain. This property is useful when you need to dynamically change the appearance of the terrain by modifying how materials are applied.

Example usage:

Terrain terrain = new Terrain();
Texture controlTexture = new Texture("path/to/texture");
terrain.ControlMap = controlTexture;

In this example, a new Texture is created and assigned to the ControlMap property of a Terrain instance, thereby updating the control map used for rendering the terrain.

Example

Terrain terrain = new Terrain();
Texture controlTexture = new Texture("path/to/texture");
terrain.ControlMap = controlTexture;