Description
The HolesMap
property of the Terrain
class represents a texture that defines the holes in the terrain. This texture is used to determine which areas of the terrain should be rendered as holes, allowing for complex terrain shapes and features such as caves or tunnels.
Usage
To use the HolesMap
property, you can assign a Texture
object that represents the holes in the terrain. This texture should be created and managed according to your specific needs for terrain rendering.
Example usage:
Terrain terrain = new Terrain();
Texture holesTexture = new Texture("path/to/holes_texture.png");
terrain.HolesMap = holesTexture;
Ensure that the texture is properly formatted and aligned with the terrain's heightmap and control maps for accurate rendering.
Example
Terrain terrain = new Terrain();
Texture holesTexture = new Texture("path/to/holes_texture.png");
terrain.HolesMap = holesTexture;