Description
The SyncGPUTexture
method is a member of the Terrain
class in the Sandbox namespace. This method is responsible for updating the GPU texture maps with the data from the CPU. It ensures that any changes made to the terrain's texture data on the CPU are reflected on the GPU, which is crucial for rendering the terrain accurately in the game environment.
Usage
To use the SyncGPUTexture
method, you need to have an instance of the Terrain
class. Once you have this instance, you can call the method directly to synchronize the GPU texture maps with the current CPU data. This is typically done after making modifications to the terrain's texture data on the CPU to ensure that the changes are visible in the rendered scene.
Example
// Assuming 'terrain' is an instance of the Terrain class
terrain.SyncGPUTexture();
// This will update the GPU texture maps with the current CPU data.