The GetFingerValue
method retrieves the current value of a specified finger on the VR controller. This value typically represents the degree of flexion or extension of the finger, ranging from 0.0 (fully extended) to 1.0 (fully curled).
The GetFingerValue
method retrieves the current value of a specified finger on the VR controller. This value typically represents the degree of flexion or extension of the finger, ranging from 0.0 (fully extended) to 1.0 (fully curled).
To use the GetFingerValue
method, you need to pass a FingerValue
enumeration that specifies which finger's value you want to retrieve. The method returns a float
representing the current state of the specified finger.
// Example of using GetFingerValue method VRController vrController = new VRController(); float thumbValue = vrController.GetFingerValue(FingerValue.Thumb); float indexValue = vrController.GetFingerValue(FingerValue.Index); // Output the values // thumbValue and indexValue will be between 0.0 and 1.0, representing the flexion of the thumb and index finger respectively.