AnalogInput Grip { get; set; }

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code_blocksInput

Description

The Grip property represents the grip input on a VR controller. It is an instance of Sandbox.VR.AnalogInput, which provides the current state of the grip input, typically ranging from 0.0 (not pressed) to 1.0 (fully pressed).

Usage

To access the grip input of a VR controller, you can use the Grip property. This property is useful for detecting how much pressure is being applied to the grip button on the controller, which can be used to trigger actions or modify behavior in a VR application.

Example

// Example of accessing the Grip property
VRController controller = new VRController();
float gripValue = controller.Grip.Value;

// Check if the grip is fully pressed
if (gripValue >= 1.0f)
{
    // Perform an action when the grip is fully pressed
    PerformGripAction();
}