The JoystickPress
property represents the primary joystick press input on a VR controller. It is a digital input, meaning it can be either pressed or not pressed, and is typically used to detect when the user presses down on the joystick.
The JoystickPress
property represents the primary joystick press input on a VR controller. It is a digital input, meaning it can be either pressed or not pressed, and is typically used to detect when the user presses down on the joystick.
To use the JoystickPress
property, you can access it from an instance of the VRController
class. This property is useful for detecting when the joystick is pressed, which can be used to trigger specific actions in your VR application.
// Example of checking if the joystick is pressed VRController controller = new VRController(); if (controller.JoystickPress.IsPressed) { // Perform action when joystick is pressed PerformJoystickPressAction(); }