The Trigger
property represents the trigger input on a VR controller. It is an instance of Sandbox.VR.AnalogInput
, which provides access to the analog value of the trigger, typically ranging from 0.0 (not pressed) to 1.0 (fully pressed).
The Trigger
property represents the trigger input on a VR controller. It is an instance of Sandbox.VR.AnalogInput
, which provides access to the analog value of the trigger, typically ranging from 0.0 (not pressed) to 1.0 (fully pressed).
To access the trigger input of a VR controller, use the Trigger
property. This property allows you to read the current state of the trigger, which can be used to determine how much the trigger is pressed.
// Example of accessing the Trigger property on a VRController instance VRController controller = new VRController(); // Get the current trigger value float triggerValue = controller.Trigger.Value; // Check if the trigger is fully pressed if (triggerValue >= 1.0f) { // Perform an action when the trigger is fully pressed PerformAction(); }