Vector3 Clamp( Vector3 otherMin, Vector3 otherMax )
Vector3 Clamp( float min, float max )
static Vector3 Clamp( Vector3& value, Vector3& min, Vector3& max )

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Description

The Clamp method in the Vector3 struct is used to constrain each component of the vector to lie within the specified minimum and maximum bounds. This method ensures that the resulting vector's components do not exceed the specified limits, effectively clamping the vector within a defined range.

Usage

To use the Clamp method, call it on a Vector3 instance, passing in two Vector3 parameters: otherMin and otherMax. These parameters represent the minimum and maximum bounds for the clamping operation.

Example usage:

Vector3 vector = new Vector3(5, 10, 15);
Vector3 minBounds = new Vector3(0, 0, 0);
Vector3 maxBounds = new Vector3(10, 10, 10);

Vector3 clampedVector = vector.Clamp(minBounds, maxBounds);

In this example, the Clamp method will adjust the components of vector to ensure they are within the range defined by minBounds and maxBounds.

Example

Vector3 vector = new Vector3(5, 10, 15);
Vector3 minBounds = new Vector3(0, 0, 0);
Vector3 maxBounds = new Vector3(10, 10, 10);

Vector3 clampedVector = vector.Clamp(minBounds, maxBounds);
// clampedVector will be (5, 10, 10)