Description
The Vector3.Right
field is a static, read-only vector that represents the right-hand direction in a 3D space. It is defined with the Y component set to -1, while the X and Z components are set to 0. This vector is commonly used in 3D graphics and physics calculations to denote movement or orientation towards the right.
Usage
Use Vector3.Right
when you need to specify a direction vector pointing to the right in a 3D coordinate system. This is particularly useful in scenarios involving transformations, rotations, or directional calculations in 3D space.
Example
// Example of using Vector3.Right
Vector3 position = new Vector3(0, 0, 0);
Vector3 rightDirection = Vector3.Right;
// Move the position 5 units to the right
position += rightDirection * 5;
// Output the new position
// Expected output: (0, -5, 0)
Debug.Log($"New Position: {position}");