The Vector3.Slerp
method performs a spherical linear interpolation between two vectors, a
and b
. This method is useful for smoothly interpolating between two orientations or directions in 3D space. The interpolation is controlled by the frac
parameter, which represents the interpolation factor. If frac
is 0, the result is a
; if frac
is 1, the result is b
. Intermediate values of frac
produce a smooth transition between the two vectors.
The clamp
parameter determines whether the interpolation factor should be clamped between 0 and 1. If clamp
is true
, the interpolation factor will be restricted to this range, ensuring the result is always between a
and b
. If clamp
is false
, the interpolation factor can exceed this range, potentially extrapolating beyond a
and b
.