static Vector3 Slerp( Vector3 a, Vector3 b, float frac, bool clamp )

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Description

The Vector3.Slerp method performs a spherical linear interpolation between two vectors, a and b. This method is useful for smoothly interpolating between two orientations or directions in 3D space. The interpolation is controlled by the frac parameter, which represents the interpolation factor. If frac is 0, the result is a; if frac is 1, the result is b. Intermediate values of frac produce a smooth transition between the two vectors.

The clamp parameter determines whether the interpolation factor should be clamped between 0 and 1. If clamp is true, the interpolation factor will be restricted to this range, ensuring the result is always between a and b. If clamp is false, the interpolation factor can exceed this range, potentially extrapolating beyond a and b.

Usage

To use the Vector3.Slerp method, provide two vectors a and b that you want to interpolate between. Specify the interpolation factor frac as a float value, and decide whether to clamp the interpolation factor by setting the clamp parameter to true or false.

This method is static and should be called on the Vector3 class directly.

Example

Vector3 start = new Vector3(1, 0, 0);
Vector3 end = new Vector3(0, 1, 0);
float interpolationFactor = 0.5f;
bool shouldClamp = true;

Vector3 result = Vector3.Slerp(start, end, interpolationFactor, shouldClamp);
// result is now a vector halfway between start and end, on the unit sphere.