The Model
property of the EditorModelAttribute
class specifies the model to be displayed in the editor for a particular entity. This property is a string that typically contains the path or identifier of the model asset to be used.
The Model
property of the EditorModelAttribute
class specifies the model to be displayed in the editor for a particular entity. This property is a string that typically contains the path or identifier of the model asset to be used.
To use the Model
property, apply the EditorModelAttribute
to a class that represents an entity in your game. Set the Model
property to the desired model's path or identifier. This will ensure that the specified model is displayed in the editor when working with the entity.
[EditorModelAttribute(Model = "models/my_model.vmdl")] public class MyEntity : Entity { // Entity implementation }