Description
The Color
property of the EditorHandleAttribute
class specifies the color of the handle sprite that is drawn in the editor for a game object. This property allows developers to customize the appearance of the handle, making it easier to identify and differentiate between various components in the scene view.
Usage
To use the Color
property, apply the EditorHandleAttribute
to a component and set the Color
property to the desired Color
value. This will change the color of the handle sprite associated with the component in the editor.
Example
[EditorHandle(Color = Color.Red)]
public class MyComponent : Component
{
// Component implementation
}