string Texture { get; set; }

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Description

The Texture property of the EditorHandleAttribute class specifies the texture to be used for the handle sprite in the editor. This property allows you to define a custom texture that will be displayed as a handle for the associated game object in the scene view.

Usage

To use the Texture property, apply the EditorHandleAttribute to a component and set the Texture property to the desired texture path or name. This will customize the appearance of the handle in the editor.

Example

[EditorHandle(Texture = "path/to/texture.png")]
public class MyComponent : Component
{
    // Component implementation
}