bool HideSurface { get; set; }

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Description

The HideSurface property of the SphereAttribute class in the Sandbox.ModelEditor namespace determines whether the semi-transparent sphere surface is rendered. When set to true, the sphere's surface will not be drawn, effectively hiding it from view. This can be useful for scenarios where the visual representation of the sphere is not needed, but its functionality or presence is still required.

Usage

To use the HideSurface property, you need to have an instance of the SphereAttribute class. You can then set this property to true or false depending on whether you want the sphere's surface to be visible or not.

Example

// Example of using the HideSurface property
public class MyComponent : Component
{
    [SphereAttribute]
    public SphereAttribute MySphere { get; set; }

    public MyComponent()
    {
        // Initialize the sphere attribute
        MySphere = new SphereAttribute();

        // Hide the sphere surface
        MySphere.HideSurface = true;
    }
}