Description
The Forward
property of the Angles
struct provides the forward direction vector for the given Euler angles. This vector is calculated based on the pitch, yaw, and roll components of the angles, and it represents the direction that is considered "forward" from the perspective of the angles.
Usage
To use the Forward
property, you need to have an instance of the Angles
struct. You can then access the Forward
property to get the forward direction as a Vector3
. This is useful in scenarios where you need to determine the direction an object is facing based on its Euler angles.
Example
// Example of using the Forward property
Angles angles = new Angles(30, 45, 0); // Create an Angles instance with pitch, yaw, and roll
Vector3 forwardDirection = angles.Forward; // Get the forward direction vector
// Use the forwardDirection vector for further calculations or transformations
// For example, moving an object in the forward direction
Vector3 newPosition = currentPosition + forwardDirection * speed * deltaTime;