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Description

The a field represents the alpha or transparency component of a color in the Color32 struct. It is a byte value ranging from 0 to 255, where 0 is fully transparent and 255 is fully opaque.

Usage

To use the a field, you can directly access it from an instance of Color32. This field is mutable, allowing you to set or get the alpha value of the color.

Example

// Example of using the 'a' field in Color32
Color32 color = new Color32();
color.a = 128; // Set the alpha to 50% transparency

byte alphaValue = color.a; // Get the current alpha value

// Output the alpha value
// Note: Use a logging system instead of Console.WriteLine in Sandbox
Log.Info($"Alpha value: {alphaValue}");