bool Compile( bool full )

book_4_sparkGenerated
code_blocksInput

Description

The Compile method in the Editor.Asset class is responsible for compiling the asset. This method can perform either a full or partial compilation based on the parameter provided.

Usage

To use the Compile method, call it on an instance of the Editor.Asset class. Pass a boolean value to the full parameter to specify whether a full compilation should be performed.

If full is set to true, the method will perform a complete compilation of the asset. If set to false, it will perform a partial compilation, which may be faster but might not include all changes.

Example

// Example of using the Compile method
Editor.Asset myAsset = new Editor.Asset();
bool isCompiled = myAsset.Compile(true);

if (isCompiled)
{
    // Compilation was successful
}
else
{
    // Compilation failed
}