The Compile
method in the Editor.Asset
class is responsible for compiling the asset. This method can perform either a full or partial compilation based on the parameter provided.
The Compile
method in the Editor.Asset
class is responsible for compiling the asset. This method can perform either a full or partial compilation based on the parameter provided.
To use the Compile
method, call it on an instance of the Editor.Asset
class. Pass a boolean value to the full
parameter to specify whether a full compilation should be performed.
If full
is set to true
, the method will perform a complete compilation of the asset. If set to false
, it will perform a partial compilation, which may be faster but might not include all changes.
// Example of using the Compile method Editor.Asset myAsset = new Editor.Asset(); bool isCompiled = myAsset.Compile(true); if (isCompiled) { // Compilation was successful } else { // Compilation failed }