System.Threading.Tasks.ValueTask<bool> CompileIfNeededAsync( float timeout )

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Description

The CompileIfNeededAsync method is an asynchronous operation that checks if an asset needs to be compiled and performs the compilation if necessary. It returns a ValueTask<bool> indicating whether the asset was compiled.

Usage

To use the CompileIfNeededAsync method, call it on an instance of the Editor.Asset class, passing a float value as the timeout parameter. This parameter specifies the maximum time, in seconds, to wait for the compilation process to complete.

The method returns a ValueTask<bool>, where the result is true if the asset was compiled, and false if it was already up-to-date or if the compilation was not needed.

Example

// Example usage of CompileIfNeededAsync
public async Task<bool> CheckAndCompileAssetAsync(Editor.Asset asset, float timeout)
{
    // Attempt to compile the asset if needed
    bool wasCompiled = await asset.CompileIfNeededAsync(timeout);
    
    // Return the result
    return wasCompiled;
}