The GetInputDependencies
method retrieves a list of input dependencies for a given asset. This typically includes files that are necessary for the asset's creation or compilation, such as texture files (e.g., TGA files for textures).
The GetInputDependencies
method retrieves a list of input dependencies for a given asset. This typically includes files that are necessary for the asset's creation or compilation, such as texture files (e.g., TGA files for textures).
To use the GetInputDependencies
method, simply call it on an instance of the Editor.Asset
class. It does not require any parameters and returns a list of strings, each representing a file path to an input dependency.
// Example usage of GetInputDependencies Editor.Asset myAsset = new Editor.Asset(); List<string> dependencies = myAsset.GetInputDependencies(); foreach (string dependency in dependencies) { // Process each dependency // For example, log the dependency path // Log(dependency); }