The Name
property of the Editor.Asset
class represents the name of the asset, which is typically the filename of the asset. This property is used to identify the asset within the editor and is crucial for asset management and organization.
The Name
property of the Editor.Asset
class represents the name of the asset, which is typically the filename of the asset. This property is used to identify the asset within the editor and is crucial for asset management and organization.
To access the Name
property, you need to have an instance of the Editor.Asset
class. You can then get or set the name of the asset using this property. This is useful when you need to display the asset's name in the UI or when you need to change the asset's name programmatically.
// Example of accessing the Name property Editor.Asset myAsset = new Editor.Asset(); string assetName = myAsset.Name; // Example of setting the Name property myAsset.Name = "NewAssetName";