string Name { get; set; }

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Description

The Name property of the Editor.Asset class represents the name of the asset, which is typically the filename of the asset. This property is used to identify the asset within the editor and is crucial for asset management and organization.

Usage

To access the Name property, you need to have an instance of the Editor.Asset class. You can then get or set the name of the asset using this property. This is useful when you need to display the asset's name in the UI or when you need to change the asset's name programmatically.

Example

// Example of accessing the Name property
Editor.Asset myAsset = new Editor.Asset();
string assetName = myAsset.Name;

// Example of setting the Name property
myAsset.Name = "NewAssetName";