The OpenInEditor
method is used to open an asset in a specified native editor. This method is part of the Editor.Asset
class, which provides various functionalities for managing and interacting with assets in the editor environment.
The OpenInEditor
method is used to open an asset in a specified native editor. This method is part of the Editor.Asset
class, which provides various functionalities for managing and interacting with assets in the editor environment.
To use the OpenInEditor
method, you need to provide the name of the native editor as a string parameter. This method does not return any value.
Ensure that the specified editor is installed and properly configured on your system to handle the asset type you are trying to open.
// Example of using OpenInEditor method Editor.Asset asset = new Editor.Asset(); string editorName = "VisualStudio"; // Specify the native editor asset.OpenInEditor(editorName);