void OpenInEditor( string nativeEditor )

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Description

The OpenInEditor method is used to open an asset in a specified native editor. This method is part of the Editor.Asset class, which provides various functionalities for managing and interacting with assets in the editor environment.

Usage

To use the OpenInEditor method, you need to provide the name of the native editor as a string parameter. This method does not return any value.

Ensure that the specified editor is installed and properly configured on your system to handle the asset type you are trying to open.

Example

// Example of using OpenInEditor method
Editor.Asset asset = new Editor.Asset();
string editorName = "VisualStudio"; // Specify the native editor
asset.OpenInEditor(editorName);