Description
The ReadJson
method of the Editor.Asset
class attempts to retrieve the raw JSON string representation of a managed asset type, specifically a GameResource
. This method is useful for accessing the underlying JSON data of an asset, which can be used for further processing or inspection.
Usage
To use the ReadJson
method, simply call it on an instance of the Editor.Asset
class. This method does not take any parameters and returns a string
containing the JSON data.
Example
// Example of using the ReadJson method
Editor.Asset asset = GetSomeAsset(); // Assume GetSomeAsset() returns an instance of Editor.Asset
string jsonData = asset.ReadJson();
if (!string.IsNullOrEmpty(jsonData))
{
// Process the JSON data
// For example, parse it or log it
}